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Materials

A library of 90 realtime material presets built on seven physical systems. Apply any material to any geometry, under any environment.

ALL 90 PRESETS

Every preset in the library, grouped by family. Each one is a set of values over one of seven physical systems — pick any of them in the browser above to load it into the viewport.

Glass 20

Smoked Iridescent Glass
Dark optical glass carrying a shallow interference film across its shoulders.
Dichroic Gel
Clear gel body that flips between cyan and magenta as the surface turns.
Spectral Smoked Glass
Smoked body split by strong dispersion at every edge.
Satin Smoked Glass
Smoked glass with a satin surface that widens every highlight.
Copper-Edge Crystal Glass
Colourless crystal rimmed in warm copper where the surface turns away.
Obsidian Glass
Near-black volcanic glass that only shows its depth at the silhouette.
Draped Optical Glass
Thick colourless optical glass that folds light through its whole body.
Dichroic Clear Glass
Water-clear glass with a dichroic coating that shifts gold to violet.
Amber-Rim Smoked Glass
Grey smoke lit from within by a warm amber rim.
Clear Spectral Glass
Colourless glass tuned for the widest spectral separation it can hold.
Concave Amber Glass
Amber glass that deepens to burnt orange through its thickest sections.
Hyperbolic Spectral Glass
Thin clear glass where curvature does all the spectral work.
Amber Edge Glass
Nearly colourless in the body, saturated amber only at the turn.
Steel-Blue Optical Glass
Cool industrial glass with the blue-grey of thick float stock.
Diamond Optical Glass
Diamond-index glass: total internal reflection and hard spectral fire.
Amber Transparent Glass
Warm transparent amber, thin enough to stay bright through the body.
Pearl Optical Glass
White glass with a low interference film, the way a pearl shifts rather than flashes.
Clear Pearl Glass
Transparent pearl: the film survives but the body stays readable through.
Purple Red Gradient Glass
Violet at the core bleeding to red where the glass runs thin.
Sunset Glass
Coral through orange, warm enough to read as lit from behind.

Crystal 7

Obsidian Copper
Black crystal seamed with copper where the light grazes.
Prismatic Dark Crystal
Dark crystal that breaks every transmitted highlight into a spectrum.
Dense Iridescent Crystal
Heavy crystal wrapped in a thick interference film.
Hollow Spectral Crystal
Thin-walled crystal: bright through the centre, spectral only at the walls.
Cobalt Crystal
Deep cobalt that saturates fast with depth and stays cold at the edge.
Ruby-Cyan Dark Crystal
Ruby through the body, cyan on the rim — the two ends of the film at once.
Folded Smoky Crystal
Smoky quartz: warm grey depth with a soft internal ember.

Frosted 4

Ghost Fiber Glass
Frosted glass drawn into fine directional fibres by its micro-structure.
Frosted Crystal
Dense crystal with an etched surface: wide highlights, no sharp reflection.
Frosted Blue Glass
Cold frosted blue, the colour of etched glass over a winter sky.
Ghost Glass
Milky white translucency that holds volume without ever going opaque.

Iridescent 10

Molten Bronze Iridescence
Bronze base with the film held in the gold-to-coral half of the band.
Micro-Ribbed Iridescence
Fine parallel ribbing turns the film into a diffraction grating.
Woven Iridescent Metal
Cross-hatched micro-structure that reads as woven metal thread.
Rainbow Interference Membrane
A soap-thin membrane: the widest band this system will hold before it turns garish.
Oil-Slick Interference
Dark, slow-moving film the way oil sits on wet asphalt.
Holographic Foil
Bright foil with hard ribbing: the film flashes rather than drifts.
Chromatic Fiber Metal
Directional fibres carrying a narrow interference band along their length.
Spectral Chrome
Chrome-clean surface with the interference film left just visible.
Dark Spectral Metal
Almost black until it turns, then the whole band arrives at once.
Pearl White Interference
White base with the faintest usable film — pearl, not petrol.

Chrome 13

Black Glass Chrome
Piano-black chrome under a deep clearcoat, mirror sharp.
Black Prismatic Chrome
Black chrome faceted enough to scatter a spectrum across its highlights.
Obsidian Copper Chrome
Obsidian body with copper carried entirely in the warm reflection.
Split Chrome
Hard-split reflection: icy on one side, warm on the other, nothing in between.
Black Chrome Copper
Black chrome carrying copper streaks through a slow surface flow.
Blue Chrome
Chrome tuned cold: every reflection lands somewhere in the blues.
Stacked Black Chrome
Layered black chrome: banded micro-structure stacks the highlights.
Copper-Seam Chrome
Cold chrome broken by a single warm seam where the surface folds.
Cobalt Mirror
A true mirror with a cobalt cast, nothing scattered at all.
Obsidian Ring Chrome
Black chrome built for a ring: the reflection wraps rather than pools.
Split Silver Chrome
Bright silver split against a dark body, the classic studio chrome read.
Hollow Obsidian Chrome
Thin obsidian shell: the highlight rides the rim instead of the face.
Blue Silver Chrome
Silver body with the cool half of the environment pushed toward blue.

Metal 13

Silver Liquid Sheet
Poured silver still moving, highlights sliding across the surface.
Satin Steel
Brushed steel: directional, matte, and entirely legible in the highlight.
Satin Warm Metal
Warm satin bronze with a soft, wide specular band.
Liquid Metal Orange Stripe
Dark liquid metal cut by a single moving band of orange reflection.
Particle Silver
Silver broken into fine grain, so the highlight sparkles rather than pools.
Deep Blue Liquid Metal
Ink-blue metal with a slow internal current.
Satin Silver
Soft silver with the reflection blurred just past recognisable.
Charcoal Satin Metal
Matte charcoal that keeps just enough specular to hold its form.
Silver Metaball
Clean silver chosen to show what fused blobs do to a reflection.
Steel Liquid Metal
Structural steel caught mid-pour, cool and heavy.
Milky Blue Metal
Pale blue metal softened until the reflection turns milky.
Black Lacquer
Dark lacquer over a matte base: the coat reflects, the body does not.
Crumpled Gunmetal
Gunmetal creased all over, every facet catching a different part of the room.

Mercury 3

Black Mercury
Mercury with a black body: a perfect mirror that returns almost nothing.
Mercury Red Reflection
Neutral mercury lit so the only warm information in frame is red.
White Mercury
Bright neutral mercury: silver with no cast in either direction.

Translucent 2

Lilac Translucent Glass
Pale lilac silicone: soft enough to bleed light through its thin sections.
Aqua Translucent Glass
Cool aqua with a milky core and a bright, soft edge.

Gummy 2

Pink Gummy
Candy pink that deepens to red through the thick of the body.
Lilac Gummy
Soft violet gummy with a warm scatter under the surface.

Neon 11

Neon Magenta Dark Matter
A body that swallows light, edged in magenta that does not.
Scanline Violet Red
Violet to red across the body, broken by fine horizontal scanlines.
Crimson Dark Capsule
Deep crimson rim over near-black, tight enough to read as a filament.
Neon Eclipse
A dark disc backlit by a hard band of light along its lower edge.
Electric Metaball
Fused blobs lit from the seams, pulsing slowly.
Dual Neon Metaball
Two colours meeting across the body where the blobs join.
Neon Hourglass
Waist-pinched form with the emission gathering where the surface narrows.
Neon Irregular Orb
An uneven body where the rim thickness changes as the surface does.
Horizon Sphere
A single bright horizon crossing a matte dark sphere.
Neon Split Metaball
Fused blobs split front to back by a depth gradient.
Red Eclipse
Total black interrupted by one red arc: the brightest thing this system does.

Fuzzy 4

Cyan Coral Fuzz
Cyan flock with coral tips, the two colours meeting along the fibre.
Fuzzy Gradient
A single body running from warm root to cool tip across the fibres.
Pastel Microfiber
Short, dense microfibre with almost no visible individual strand.
Coral Aqua Fuzz
Coral body under aqua fuzz — the inverse read of Cyan Coral.

Volumetric 1

Black Volumetric Cloud
A dark density field with no surface at all, lit only from one side.